Christian, Yoan (2024) ANALYZING SPEECH ACTS IN DUNGEONS & DRAGONS. Diploma thesis, Universitas Kristen Indonesia Toraja.
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Abstract
YOAN CHRISTIAN 2024. Analyzing Speech Acts In Dungeons &
Dragons. (Supervised by Aris Kaban Sendana, M.Pd, and Dr.Roni La’biran, M.Pd).
This thesis delves into the realm of communication within Dungeons & Dragons (D&D) gameplay sessions, focusing specifically on illocutionary acts – the intentional speech acts that players perform during the game.
Through a qualitative research approach involving participant observation and analysis of game transcripts, the study explores how players employ illocutionary acts such as requests, commands, promises, and assertions to shape the narrative, influence game outcomes, and engage with fellow players..
The researcher conducted this investigation used qualitative methodologies. Data obtain by recording D&D session in D&D Indonesia Discord server The descriptive qualitative method is used in this research.
The descriptive qualitative method is used in this research. The method used is to present the finding in number of occurrences and to describe the data in the
form of utterances. All five types of speech acts according to Searle’s classification are found in the game. They are representatives, directives, commissives, expressives
and declaration. This research reveals that the illocutionary act of representative is dominantly used by player.
Item Type: | Thesis (Diploma) |
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Subjects: | P Language and Literature > PE English |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris |
Depositing User: | Unnamed user with username perpustakaan1_1 |
Date Deposited: | 19 Aug 2025 08:00 |
Last Modified: | 19 Aug 2025 08:00 |
URI: | https://repo.ukitoraja.ac.id/id/eprint/746 |